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Dude Where's My RAM?

Made in Unreal Engine 5 - Level Designer and Level Art
Game Jam Project At Chillenium. Developed a first-person platforming game for the 2026 Chillenium Game Jam, where players recover stolen RAM using a shrink mechanic for puzzle solving and navigation.

Designed a level inspired by the Texas A&M Equine Center, featuring vent traversal and vertical parkour challenges. Player shrinks through the vent and platform onto table and collect RAM.

Designed a level inspired by the Texas A&M Equine Center, featuring vent traversal and vertical parkour challenges. Player shrinks through the vent and platform onto table and collect RAM.

Parkour across wood beams and nails, make your way up to the top, jump onto the moving ceiling fan, and collect RAM.

Parkour across wood beams and nails, make your way up to the top, jump onto the moving ceiling fan, and collect RAM.

Jump onto the wall art representing horses and collect RAM.

Jump onto the wall art representing horses and collect RAM.

Traverse through the game jam room collect Ram underneath tables and chairs.

Traverse through the game jam room collect Ram underneath tables and chairs.

Platform around obstacles to reach the top.

Justin Thompson - Level Design

Lucy Williams - 2D Art/UI Design

Tristen Herron - Programming

Phillip Malone - 3D Art/SFX

Platform around obstacles to reach the top.

Justin Thompson - Level Design

Lucy Williams - 2D Art/UI Design

Tristen Herron - Programming

Phillip Malone - 3D Art/SFX

Entrance of the Texas A&M Equine Center (Game Jam Building).

Entrance of the Texas A&M Equine Center (Game Jam Building).